mcp-unity
MCP Server for Unity3d Game Engine integration for game development
Категория
Игровые проекты, инструменты и связанные сервисы.
MCP Server for Unity3d Game Engine integration for game development
Provides comprehensive integration with your VictoriaLogs instance APIs and documentation for working with logs, investigating and debugging tasks related to your VictoriaLogs instances
The first NetworkX integration for Model Context Protocol, enabling graph analysis and visualization directly in AI conversations. Supports 13 operations including centrality algorithms, community detection, PageRank, and graph visualization
MCP server providing AI assistants with access to Dota 2 statistics via OpenDota API. 20+ tools for player stats, hero data, and match analysis with natural language support
Access real-time gaming data across popular titles like League of Legends, TFT, and Valorant, offering champion analytics, esports schedules, meta compositions, and character statistics
⃣ - Control the Unity Editor from MCP hosts through a local Rust server and C# bridge, with one-click host setup and 86 Unity commands for scenes, GameObjects, prefabs, assets, scripts, console, tests, and build settings
Community pronunciation dictionary for developer project / product / jargon names (kubectl, nginx, GIF, JSON, Pydantic, Knative, LaTeX — 1,848 entries). Each entry carries IPA, a General-American respelling, alternate readings where the pronunciation is contested, a source citation (creator interview / project FAQ /…
pterodactyl - Manage Pterodactyl and Pelican game server panels through AI. 73 tools for server management, power control, file operations, backups, schedules, databases, users, nodes, and eggs
MCP server for Pyxel retro game engine, enabling AI to run, capture screenshots, inspect sprites, and analyze audio of Pyxel games
Play provably fair dice, flip, crash, plinko, limbo, mines, tower & HexWar with real SOL wagering for any AI agent
Deterministic D&D 5e (SRD 5.2.1) rules verdicts for agents: cited legality checks for whole turns, legal-action enumeration, advantage math, and hash-stamped game-state lineage. Refuses what the rules don't decide (exit 2), quotes the rule text on every verdict, zero dependencies
Search Steam's store/catalog (deals, reviews, Steam Deck/SteamOS/Machine/Frame compatibility) with no API key, plus player profiles, libraries, achievements and friends via the official Steam Web API (free key)
Connect Claude to your Steam library. Query your games, playtime, recently played, and store metadata via natural language
Search Steam games, fetch user reviews, and analyze sentiment with topic drill-down to make informed purchasing decisions
Teamfight Tactics champion, trait, item, and augment reference. 8 tools with full Set 16 data from CommunityDragon, including synergy lookups, item recipes, and rolling odds
Design, manage, and price tabletop games on The Game Crafter. Browse catalogs, create projects, upload artwork, get pricing
Remote-control Unity Editor from any AI IDE via file-based IPC — 62 tools across 13 categories, zero dependencies, supports Claude Code, Cursor, Copilot, Windsurf, Claude Desktop
MCP Server for Unity Editor and for a game made with Unity
Drive the Unreal Engine 5.7 editor from any MCP client over a local TCP socket — 105 editor-automation tools (72 native C++ + 33 bridge-side). Native C++ plugin + thin Python bridge, ~50ms round-trips. 498 tests, MIT
MCP server and plugin that lets AI agents (Claude Code, Cursor, Codex, Gemini) directly control a live Roblox Studio session — create scripts, instances, terrain, lighting, and assets via natural language. 21 tools, 140+ actions, bidirectional sync, and automated playtest
⃣ - Native C# MCP server for Godot Engine — 53 tools across 5 pillars: Roslyn-enriched exception telemetry, scene tree inspection, C# symbol navigation, MSBuild orchestration, and GDScript analysis. .NET 10, TCP JSON-RPC bridge, 219 tests
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